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Muhammad Asim

Muhammad Asim, Game Developer

Interactive Product Engineer, Digital Creator

Unity and C# gameplay programming for 2D and 3D games, from first prototype to polished build.

Portrait of Muhammad Asim

Titles

Titles from official store listings. Publisher and platform are shown as each listing states them.

Games

13 titles

  • Mobile Racing Game

    Publisher: Egor Nemov

    Android · Google PlayStore listing
  • Mobile Strategy Game

    Publisher: ExoCorp

    Android · Google PlayStore listing
  • Mobile Card Game

    Publisher: Wonder People

    Android · Google PlayStore listing
  • Mobile Strategy Simulation

    Publisher: Oxiwyle Inc

    Android, Windows · Google PlayStore listing
  • PC Racing Game

    Publisher: Zatun

    PC · SteamStore listing
  • PC Action Game

    Publisher: Kyle Thompson

    PC · SteamStore listing
  • PC Adventure Game

    Publisher: Evil Trout Inc.

    PC · SteamStore listing
  • PC Action Game

    Publisher: Balor Games

    Developer: Jacob Dzwinel

    PC · SteamStore listing
  • Mobile Strategy Game

    Publisher: Joynow Studio

    Android · Google PlayStore listing
  • Mobile Action Game

    Publisher: Tecknack

    Android · Google PlayStore listing
  • Mobile Puzzle Game

    Publisher: TAAP GAME STUDIO

    Android · Google PlayStore listing
  • Mobile Sports Game

    Publisher: New Star Publishing Ltd.

    Android · Google PlayStore listing
  • Mobile Puzzle Game

    Publisher: Horus Technology Solutions

    Android · Google PlayStore listing

Apps and tools

3 titles

  • Mobile App · Communication

    Publisher: CipherChat Tech Company Limited

    Android · Google PlayStore listing
  • Mobile App · VPN / Networking

    Publisher: Zoog Services IKE

    Android · Google PlayStore listing
  • Mobile App · VPN / Networking

    Publisher: CyberGhost SRL

    Android · Google PlayStore listing

Store art and screenshots belong to their owners; shown to describe this portfolio, no affiliation implied.

Skills

Game development is the core.

Select a category to see what it covers: Unity Game Development, Multiplayer & Online Systems, Mobile Game Development, Optimization & Project Rescue.

Unity and C# gameplay programming for 2D and 3D games, from first prototype to polished build.

  • Unity game development
  • C# gameplay programming
  • 2D game development
  • 3D game development
  • Gameplay mechanics
  • Game architecture
  • Physics systems
  • Character controllers
  • Camera systems
  • Interaction systems
  • Game states
  • Save systems
  • Progression
  • Inventory
  • Customization
  • UI and HUD
  • Menus and settings
  • Gameplay polish
Discuss this (Unity Game Development)

Networked gameplay and the online systems around it: lobbies, synchronization, accounts and leaderboards.

Photon PUN2, PlayFab, Unity Services and Firebase, where they fit the project

  • Multiplayer game development
  • Networked gameplay
  • Matchmaking
  • Player synchronization
  • Room and lobby systems
  • Player states
  • Authentication
  • Leaderboards
  • Online progression
  • Backend-connected game systems

Game Services & SDK Integration

Authentication, cloud saves, analytics and backend services wired into the game, with SDKs chosen where they fit the project.

  • Cloud saves
  • Analytics
  • Backend services
  • Multiplayer SDKs
  • Firebase
  • PlayFab
  • Unity Services
  • Photon
Discuss this (Multiplayer & Online Systems)

Android games built for touch, tuned on real devices and packaged for release.

  • Android game development
  • Mobile optimization
  • Touch controls
  • Mobile UI
  • Performance profiling
  • Device compatibility
  • Android build pipelines
  • APK and AAB production
  • Gradle troubleshooting
  • Android SDK integration
  • Mobile monetization and SDK integration
Discuss this (Mobile Game Development)

Slow, broken or inherited projects diagnosed and repaired, from frame time to failed builds.

  • FPS optimization
  • CPU and GPU profiling
  • Memory optimization
  • Asset optimization
  • Draw-call reduction
  • Loading optimization
  • Build troubleshooting
  • Unity upgrade troubleshooting
  • Android build failures
  • SDK conflicts
  • Gradle issues
  • Broken gameplay systems
  • Bug fixing
  • Production rescue
  • Legacy project repair
  • Performance debugging
Discuss this (Optimization & Project Rescue)

Also work with

  • Unreal, Godot & Roblox
  • Blender & 3D
  • Animation, VFX & Interactive Visuals
  • Web & Interactive Experiences
  • Apps, Software & SaaS
  • UI, Graphic & Digital Design

About

Unity specialist. Broader technical range.

I am Muhammad Asim, a game developer, interactive product engineer and digital creator. Unity and C# are my strongest ground: 2D and 3D games, gameplay systems, UI, customization and progression.

I also build mobile and multiplayer games, optimize and debug production builds, and rescue difficult existing projects, alongside Unreal, Godot, Roblox, Blender, web and software work. I take work from idea and prototype through testing, optimization and build.

Core focus

  • Unity / C#
  • 2D / 3D
  • Gameplay Systems
  • Multiplayer
  • Mobile
  • Optimization
  • Debugging
  • Production Engineering
  • Project Rescue

Supporting skills

  • Blender / 3D
  • Web
  • Apps
  • Software
  • Unreal
  • Godot
  • Roblox
  • UI / Animation / VFX

How I work

One continuous workflow from idea to release preparation, so nothing is lost between stages.

  1. Idea
  2. Prototype
  3. Core systems
  4. Content integration
  5. Testing
  6. Optimization
  7. Build
  8. Release preparation

Contact

Send the engine version, platform and what you want built or fixed.