

Publisher: Egor Nemov
Interactive Product Engineer, Digital Creator
Unity and C# gameplay programming for 2D and 3D games, from first prototype to polished build.

Titles from official store listings. Publisher and platform are shown as each listing states them.
13 titles


Publisher: Egor Nemov


Publisher: ExoCorp


Publisher: Wonder People

Publisher: Oxiwyle Inc

Publisher: Zatun

Publisher: Kyle Thompson

Publisher: Evil Trout Inc.

Publisher: Balor Games
Developer: Jacob Dzwinel

Publisher: Joynow Studio

Publisher: Tecknack


Publisher: TAAP GAME STUDIO


Publisher: New Star Publishing Ltd.
Publisher: Horus Technology Solutions
3 titles


Publisher: CipherChat Tech Company Limited


Publisher: Zoog Services IKE


Publisher: CyberGhost SRL
Store art and screenshots belong to their owners; shown to describe this portfolio, no affiliation implied.
Game development is the core.
Select a category to see what it covers: Unity Game Development, Multiplayer & Online Systems, Mobile Game Development, Optimization & Project Rescue.
Unity and C# gameplay programming for 2D and 3D games, from first prototype to polished build.
Networked gameplay and the online systems around it: lobbies, synchronization, accounts and leaderboards.
Photon PUN2, PlayFab, Unity Services and Firebase, where they fit the project
Authentication, cloud saves, analytics and backend services wired into the game, with SDKs chosen where they fit the project.
Android games built for touch, tuned on real devices and packaged for release.
Slow, broken or inherited projects diagnosed and repaired, from frame time to failed builds.
I am Muhammad Asim, a game developer, interactive product engineer and digital creator. Unity and C# are my strongest ground: 2D and 3D games, gameplay systems, UI, customization and progression.
I also build mobile and multiplayer games, optimize and debug production builds, and rescue difficult existing projects, alongside Unreal, Godot, Roblox, Blender, web and software work. I take work from idea and prototype through testing, optimization and build.
One continuous workflow from idea to release preparation, so nothing is lost between stages.
Send the engine version, platform and what you want built or fixed.